Sniping ranges

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    I'm Mr Dubstep

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    Sniping ranges

    Post by I'm Mr Dubstep on Mon May 09, 2011 2:15 pm

    Ok, so im sure everyone that has played recon for more than 2 seconds has noticed that at close range, sniping anywhere is usually a 1 hit kill, but long range requires a headshot to cause death. I thought about it, and I really dont see why it happens this way. anyone got a reason?
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    KennyMcKillmick
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    Re: Sniping ranges

    Post by KennyMcKillmick on Mon May 09, 2011 2:19 pm

    Well, it happens because every bullet loses damage over distance.
    M24 / GOL / SV-98 10 meter 1hitkill range (12.5meter with magg ammo)
    M95 20 meter 2shotkill range (25 with magg ammo)

    The reason why the developers did this, is found in hardcore;
    Because snipers would be overpowered pussies up high in the tree.


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    Max
    Mike Rowe
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    Re: Sniping ranges

    Post by Max on Mon May 09, 2011 2:20 pm

    OSK to the body at range are too easy and headshots at close range are difficult/slow. Otherwise it'd be like that new Medal of Honor reboot, everyone just sitting there with a bolt action, not moving, spawn killing, treating the game like a long range shooting gallery.


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    I'm Mr Dubstep

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    Re: Sniping ranges

    Post by I'm Mr Dubstep on Mon May 09, 2011 2:22 pm

    Ok. So its unrealistic just to balance the game. I'm fine with that. I was just curious.
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    Max
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    Re: Sniping ranges

    Post by Max on Mon May 09, 2011 2:29 pm

    Yeah it's a game first and foremost, as much as it's dressed up to look all cool and real it's still just a game, nothing like reality. If snipers were allowed one shot kills to the torso because it's realistic then all the LMG's should be one hit kills, a headshot from an AR is instant death, no teleporting in and out of vehicles etc. All for fun.


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    UnderADyingSun

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    Re: Sniping ranges

    Post by UnderADyingSun on Mon May 09, 2011 6:32 pm

    It would really be awesome if DICE borrowed a bit from Ubisoft's Dunia engine. Can you imagine how much more tactical BF would be if they rid the medic class, and made it similar to Farcry 2's healing system whereby you had to take momentary breaks to fix limbs, remove bullets and shrapnel, pat yourself down when you were aflame. Idk, maybe the BF series doesn't need to achieve this but with a borrowed format from battlefield, Farcry2, and a third person cover system similar to R6V2, well gents, THAT would be a true future fps.
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    I'm Mr Dubstep

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    Re: Sniping ranges

    Post by I'm Mr Dubstep on Mon May 09, 2011 6:40 pm

    Yeeeessssssshhhhh!!!!
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    Lord of Beaver

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    Re: Sniping ranges

    Post by Lord of Beaver on Sat May 21, 2011 9:01 am

    I play hardcore so basically any sniper shot (Excluding the VSS, SVU, and T88) are 1 hit kills. But over long distances i tend to choose the M95 just because over distances it holds its damage rather than the other snipers where if you get a limb or lower shot with a m24, it wont get you the kill like it would in the same spot with the m95. I had found a reasoning for why this works the way it does and comparisons and someone made it into a video, not too sure where i found that though. But overall, the M95 holds its damage the most over all the snipers, even in hardcore.
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    KennyMcKillmick
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    Re: Sniping ranges

    Post by KennyMcKillmick on Sat May 21, 2011 10:35 am

    In softcore long range is a 2hot body for kill, even with m95 and headshot is 1hitkill with every bolt action @ every range

    in hardcore, with magg ammo, all bolt actions oneshot kill everywhere (except below the knee I believe, where the M95 still one shots) and the SVU / T88 is 2 shot or 1 shot in the head


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