Battlefield 3 Gameplay

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    Falls
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    Re: Battlefield 3 Gameplay

    Post by Falls on Thu Mar 24, 2011 10:08 am

    I kinda like that, Noble. Come to think of it, I haven't played a game with a drawn knife since counter-strike, but I really wouldn't mind it I don't think. As long as it wasn't an insta draw thing, because then we might see the return of people who just run around with knives to move faster.
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    Re: Battlefield 3 Gameplay

    Post by Kazo64 on Thu Mar 24, 2011 5:01 pm

    OHH! i just thought of something Very Happy about the knifing. When you are knifing it would be cool if you still had your weapon in one hand and taking out your knife with the other Smile more realistic
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    Re: Battlefield 3 Gameplay

    Post by Falls on Fri Mar 25, 2011 8:55 am

    .....And if you need to use your rifle in a hurry, You fire with one arm, making it really inaccurate!

    I'm not kidding. I think that'd be cool. lol
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    NIce

    Post by D divine1 on Wed Mar 30, 2011 12:36 pm

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    Re: Battlefield 3 Gameplay

    Post by Moliat on Wed Mar 30, 2011 12:44 pm

    Laying down and mounting the LMG, sweet!

    Now the medics will pack even more firepower, good thing that's my class, and now I'll love it even more!


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    Re: Battlefield 3 Gameplay

    Post by STORMTROOPER729 on Wed Mar 30, 2011 1:54 pm

    Wonder if you will be able to have little fist fights or knock ppl out with the butt of your gun?


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    Re: Battlefield 3 Gameplay

    Post by CrushNZ on Wed Mar 30, 2011 2:31 pm

    Fist fights will be SP only I bet.
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    Re: Battlefield 3 Gameplay

    Post by KennyMcKillmick on Thu Mar 31, 2011 4:16 am

    Moliat wrote:Laying down and mounting the LMG, sweet!

    Now the medics will pack even more firepower, good thing that's my class, and now I'll love it even more!

    Who says Medic will have LMG?:P


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    Re: Battlefield 3 Gameplay

    Post by Moliat on Thu Mar 31, 2011 4:54 am

    They have confirmed that there will be 4 classes, I'm assuming they will be rather similar to how they are now.


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    Re: Battlefield 3 Gameplay

    Post by KennyMcKillmick on Thu Mar 31, 2011 5:08 am

    Moliat wrote:They have confirmed that there will be 4 classes, I'm assuming they will be rather similar to how they are now.

    Not sure, this is not a Bad company part of the battlefield series, but a sequel on the Battlefield 2


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    Re: Battlefield 3 Gameplay

    Post by Falls on Thu Mar 31, 2011 8:37 am

    In Game Informers big spread on BF3 last month, one of primary developers (I forget his official title) for DICE did confirm that they think 4 classes is the 'sweet spot' for the Battlefield games. So I would bank on having 4 classes again.

    He did however say that tracer guns will not be included. He said that was strictly a Bad Company thing. So that will def have a big effect on how aircraft and tanks are countered.
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    Re: Battlefield 3 Gameplay

    Post by riafomh on Thu Mar 31, 2011 12:12 pm

    Could be that you'll be able to 'lock-on' w/o the need for tracers?....


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    Re: Battlefield 3 Gameplay

    Post by Kazo64 on Thu Mar 31, 2011 3:26 pm

    Falls wrote:

    He did however say that tracer guns will not be included. He said that was strictly a Bad Company thing. So that will def have a big effect on how aircraft and tanks are countered.

    The HORROR! GUSTAVS FIRING FROM EVERYWHERE!!! THE HORROR!!
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    Re: Battlefield 3 Gameplay

    Post by Dolo on Thu Mar 31, 2011 5:08 pm

    lol
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    Re: Battlefield 3 Gameplay

    Post by Deffgrippa on Fri Apr 01, 2011 9:15 pm

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    Re: Battlefield 3 Gameplay

    Post by Falls on Sat Apr 02, 2011 5:18 am

    I know.

    *cue Homer Simpson voice*
    mmmmmmmmmmmmm.......frostbite 2.....*droooooooool*
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    Re: Battlefield 3 Gameplay

    Post by STORMTROOPER729 on Fri Apr 15, 2011 7:31 pm

    New video up


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    Re: Battlefield 3 Gameplay

    Post by Falls on Fri Apr 15, 2011 10:39 pm

    I honestly do not have the vocabulary to describe how fucking pumped I am for this game.
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    Re: Battlefield 3 Gameplay

    Post by Dolo on Sat Apr 16, 2011 1:08 am

    Agreed!!!!!!!!!
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    Re: Battlefield 3 Gameplay

    Post by Falls on Sat Apr 16, 2011 7:21 am

    There have been very few times where I've been literally awestruck seeing a game for the first time, but in this bit, where the Marines are running across the street in slow motion? That was unlike anything I had ever seen. Absolutely unbelievable. At this point, this game could be exactly on par in quality and balance with BC2, and be the best shooter ever.
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    Re: Battlefield 3 Gameplay

    Post by reclaimer_117 on Sat Apr 16, 2011 3:38 pm

    DICE has released their 'new' 12 minute long trailer of the Fault Line trailer. To be honest, I'm a little pissed off, it's basically the last 3 episodes stitched together, with maybe 2-3 minutes of extra footage added in. Except that the extra footage is just stuff that they cut together from the old trailers. Anyways, here it is, and enjoy.

    Link to HD youtube:
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    Re: Battlefield 3 Gameplay

    Post by xxwesxxsnipesxx on Sat Apr 16, 2011 4:13 pm

    yeah i hope it has all the vehicles like the old battlefields
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    Re: Battlefield 3 Gameplay

    Post by riafomh on Sat Apr 16, 2011 5:06 pm

    I'm curious, how much do these guys listen to feedback when designing their games?

    I'd like to see some things that would further improve the points system rewards for teamwork. For instance, right now you can still be a good support player but not get any points simply because you don't kill or revive or repair or motion.

    What about things like smoke? Ever have trouble getting your team to the M-Comm, then you sit back and blanket the whole area with smoke, and presto, your team is arming like crazy all of a sudden. Obviously the smoke made the difference, but the smoker doesn't get any points whilst everybody else does.

    I think if you smoke an M-Comm, and someone else arms it within the duration of the smoke, you should get some team-play/objective points for it (for Attackers). Same with disarming (for Defenders).

    Or how about the Blackhawk and Hind pilot? Sure you get some 'assists' for your gunner(s), but it can't be that hard for the computer to track whether the person who just armed it came out of a heli within say, 30 seconds earlier - that pilot should get some 'tactical-air-insertion' points or something, as a reward for braving going further in than just the usual circle-strafing business. Same could go for the driver of a Humvee or some such.


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    Re: Battlefield 3 Gameplay

    Post by Falls on Sun Apr 17, 2011 1:17 pm

    That's a good point, Ria. I'd really like to see the support point system move in that direction. Whether or not they do is yet to be seen, but if anybody will do it, it'll be DICE.

    And they listen to the community as much as they can. DICE actually has a really good community manager, who goes by Zh1nt0. You can google him. He's all over the place.
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    Re: Battlefield 3 Gameplay

    Post by gdead65 on Mon Apr 18, 2011 9:22 am

    Just saw the brief TV Commercial for BF3.....
    are we there yet....
    are we there yet.....


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